软件开发 · 智问盟
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智问盟 · 软件开发 行业的最新公开讨论。未登录首页展示全美各行业公开问答、热门讨论与本地同行话题,覆盖 USPS、会计财务、建筑、医疗、卡车、电商、法律、房产、餐饮和科技等目录。注册并完成行业资料后,可阅读完整内容、发帖提问和参与交流。
tech-software-dev
想分享一下在Bentley Systems渲染组入职大半年的感受: 前段时间公司收购了我一直很喜欢的开源公司 Cesium,它在三维可视化领域非常有名。很多前沿项目都离不开它,比如 Web3D 地图、数字孪生。 更让我兴奋的是,团队经常关注和尝试前沿渲染技术,比如 Gaussian Splatting 和 Voxel Rendering。这些都是图形学里很热的方向,能把点云、体素渲染做到实时和高质量。 对我来说,这不只是入职一家公司,…
tech-software-dev
Interviewed for a GeForce Now software engineer role. Three rounds: • Round 1: solve merging intervals, OS questions, analyze an Nsight Systems timeline and discuss profiling multiple VMs on a single server. • Round 2: …
tech-software-dev
Should beginners learn C++ or Java first?
tech-software-dev
miHoYo AIGC Algorithm Engineer: 3D Direction Interview Questions
tech-software-dev
Interviewed for a GPU software engineer role at Sony. Key points: • Written test on algorithms and C++ fundamentals • Discussed offline rendering vs game engines and low‑level graphics programming • Compared Vulkan & Op…
tech-software-dev
Recently interviewed with Autodesk for a graphics development internship. The manager round was casual—we chatted about my background in graphics, why I switched majors, how I communicate in a team and handle disagreeme…
tech-software-dev
Where to start with computer graphics in 2026? With AI‑powered techniques like neural radiance fields and Gaussian splats gaining attention, I'm unsure which fundamentals to learn. Should I still study the classic rende…
tech-software-dev
Navigating the H‑1B and green card process as a software engineer I'm currently on an H‑1B visa and starting to think about long‑term residency options. I've heard about EB‑2 NIW and EB‑1 categories, but the process is …
tech-software-dev
Pursuing a master's degree vs. staying in industry — what would you do? I'm a software engineer with about five years of experience, and I'm debating whether to get a master's in CS or keep working. Is a graduate degree…
tech-software-dev
AI coding tools are changing the way we work, but I don't think they are making developers less important. If anything, they are shifting the value of a developer from "writing every line of code" to making better techn…
tech-software-dev
Just had an interview for a rendering intern role at a well-known game company. It started with discussing my graphics projects, then we dived deep into real-time rendering: differences between SSDO and SSAO, how TAA wo…
tech-software-dev
Recently interviewed with Autodesk for a graphics intern role. The manager chat focused on fit: • Introduced myself and explained why I switched to computer graphics. • Discussed how to contribute when meetings are crow…
tech-software-dev
Interviewed with Apple's GPU teams (ecosystem, graphics & driver). Topics included: • Ecosystem: shadow mapping, tangent space, normalization, MVP matrix; debugging tasks; compared data structures and OS concepts; parse…
tech-software-dev
Interviewed for a software engineering role at TikTok – mainly behavioral and optimization focused: • Discussed workplace challenges and how I resolved them, including debugging and optimizing both CPU and GPU bottlenec…
tech-software-dev
Interviewed with Nvidia Shanghai for a C++/graphics role – two rounds: • Round 1: Discussed C++ inheritance and why destructors are virtual; lvalues vs rvalues and move semantics; how to compute mipmap levels; Early-Z o…
tech-software-dev
Interviewed with Nvidia graphics & game engine teams. Topics included: • GPU pipeline, depth testing & early‑Z optimization • Real‑time rendering: PBR shading, LOD, culling & mesh shading • FK vs IK, motion matching, ri…
tech-software-dev
Interviewed with Santa Monica Studio's graphics team. Topics covered: • Data structures, memory alignment and cache‑friendly design • Rasterization pipeline: vertex processing, clipping, rasterization and shading • Comp…
tech-software-dev
Interviewed with Apple's GPU teams. Technical topics included: • Graphics pipeline (vertices to fragments) • Barycentric coordinates, interpolation & MIP selection • Differences between Vulkan/Metal and OpenGL • Shader …
tech-software-dev
Interviewed for a rendering intern role at Epic Games – here's what I encountered during the interview: • Discussed my personal project (a WebGL path tracer) and what I learned from it. • Explained the difference betwee…
tech-software-dev
Balancing coding and investing — how do you manage your finances as a programmer? I'm a mid-career software engineer and I realise I've spent more time honing code than planning money. With retirement accounts, company …
tech-software-dev
Considering a career move to fully remote — how is the 2026 job market for experienced devs? I've worked in front‑end/mobile dev for about 10 years at startups and big tech. My partner and I plan to relocate from NYC to…
tech-software-dev
I've recently started learning Rust after years of C++ development, and the experience has been both refreshing and challenging. The borrow checker and ownership model took some time to get used to, but I appreciate the…
tech-software-dev
Lately I've been spending most of my time fixing bugs and maintaining legacy code, with hardly any chance to build new features. Every day feels the same and I'm not learning much. Has anyone else dealt with this? How d…
tech-software-dev
最近在项目里一直在改 bug 和处理遗留代码,几乎没有新功能开发机会,感觉每天重复劳动,很难提升。大家有没有类似的情况?你们是怎么调节心态或寻求突破的?
tech-software-dev
最近从办公室转到100%近端工作,发现效率下降了不少。在家办公经常被家里人打断,也很难保持专注。大家都是怎么安排作息和工作环境的?有什么提高近端工作效率的小技巧或工具推荐吗?非常感谢!
tech-software-dev
Hi everyone! I'm a software developer in the U.S. sharing experiences. Job search & interviews: LeetCode practice keeps skills sharp. Interviews test coding and soft skills. Work & growth: Keep learning, participate in …
tech-software-dev
What camera and lens would be suitable for beginners?
tech-software-dev
想分享一下在Bentley Systems渲染组入职大半年的感受: 前段时间公司收购了我一直很喜欢的开源公司 Cesium,它在三维可视化领域非常有名。很多前沿项目都离不开它,比如 Web3D 地图、数字孪生。 更让我兴奋的是,团队经常关注和尝试前沿渲染技术,比如 Gaussian Splatting 和 Voxel Rendering。这些都是图形学里很热的方向,能把点云、体素渲染做到实时和高质量。 对我来说,这不只是入职一家公司,…