Interviewed for a rendering intern role at Epic Games – here’s what I encountered during

Interviewed for a rendering intern role at Epic Games – here's what I encountered during the interview: • Discussed my personal project (a WebGL path tracer) and what I learned from it. • Explained the difference between Screen Space Ambient Occlusion (SSAO) and Screen Space Directional Occlusion (SSDO). • Described how Temporal Anti‑Aliasing (TAA) works and how to inject lighting into Light Prop…