Interviewed with Santa Monica Studio’s graphics team. Topics covered:

Interviewed with Santa Monica Studio's graphics team. Topics covered: • Data structures, memory alignment and cache‑friendly design • Rasterization pipeline: vertex processing, clipping, rasterization and shading • Compute shaders, thread groups and warp divergence • PBR models: microfacets, normal mapping and Fresnel terms • Real‑time ray tracing, BVH structures and global illumination • Deferre…