参加了 Apple GPU 团队的面试。技术主题包括:

参加了 Apple GPU 团队的面试。技术主题包括: • 图形流水线(从顶点到片元) • 重心坐标、插值与 MIP 选择 • Vulkan/Metal 与 OpenGL 的区别 • 着色器编译为中间代码及 GPU 执行 • 计算与光栅化的区别及何时使用计算着色器 • GPU 调试、屏障(barriers)、同步与性能分析

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