参加了 Nvidia 图形与游戏引擎团队的面试。主题包括:

参加了 Nvidia 图形与游戏引擎团队的面试。主题包括: • GPU 流水线、深度测试与 Early-Z 优化 • 实时渲染:PBR 着色、LOD、剔除与网格着色(mesh shading) • FK 与 IK、运动匹配、骨骼绑定与行为树 • CUDA 与并行编程:分支发散、Warp 调度与调试 • 着色器编译、流水线状态缓存与云游戏架构 • C++ 主题:虚析构函数与内存管理

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