刚参加了一家知名游戏公司的渲染实习生面试

刚参加了一家知名游戏公司的渲染实习生面试。面试从讨论我的图形学项目开始,随后深入探讨了实时渲染:SSDO 和 SSAO 的区别、TAA 的工作原理及其颜色钳制(color clamping)的重要性、如何将光照注入 LPV 及其瓶颈、Vulkan 与 OpenGL 的优缺点,以及调试着色器的技术。真是收获颇丰!#面试 #图形学 #游戏开发

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