Just had an interview for a rendering intern role at a well-known game company
Just had an interview for a rendering intern role at a well-known game company. It started with discussing my graphics projects, then we dived deep into real-time rendering: differences between SSDO and SSAO, how TAA works and why color clamping matters, injecting light into LPV and its bottlenecks, Vulkan vs OpenGL pros & cons, and techniques for debugging shaders. Quite a ride! #interview #grap…