Interviewed with Apple’s GPU teams (ecosystem, graphics & driver). Topics included:

Interviewed with Apple's GPU teams (ecosystem, graphics & driver). Topics included: • Ecosystem: shadow mapping, tangent space, normalization, MVP matrix; debugging tasks; compared data structures and OS concepts; parsed HLSL shader components. • Graphics team: differences between Vulkan/Metal and OpenGL; game debugging; mobile optimization; wrote code from scratch. • Driver: deep dive into Vulka…