Interviewed for a GPU software engineer role at Sony. Key points:
Interviewed for a GPU software engineer role at Sony. Key points: • Written test on algorithms and C++ fundamentals • Discussed offline rendering vs game engines and low‑level graphics programming • Compared Vulkan & OpenGL, memory barriers and synchronization • Debugging and profiling tools like RenderDoc and Nsight • Ray tracing bottlenecks, acceleration structures and performance trade‑offs • …