Interviewed for a GeForce Now software engineer role. Three rounds:
Interviewed for a GeForce Now software engineer role. Three rounds: • Round 1: solve merging intervals, OS questions, analyze an Nsight Systems timeline and discuss profiling multiple VMs on a single server. • Round 2: explain shader pipeline up to execution; reduce compile times via shader caches & PSO; multiplayer design, culling & mesh simplification (QEM), Nanite vs static mesh differences. •…